Natureflect

UX Design + UX Research

 

Introduction

In the directed research group, UX of Climate Change: Western Red Cedar Dieback, I assisted Forest Health Watch in tracking Western Red Cedars, a critical organism in PNW forests. Environmentally, Western Red Cedars perform critical roles such as storing carbon, filtering water, and cleaning the air. They also have cultural importance with many indigenous communities. Currently, Western red cedars are dying across the region, most likely caused by climate change. Scientists believe that Western red cedars offer a unique opportunity to track the effects of climate change in our region.

Timeline and Scope

This project was completed over a two month period during winter quarter 2021. Because this project was created for a research group that formally met once per week, my team was limited in time. Also, due to this project being completed during the height of the COVID pandemic, my team conducted all research and design virtually.

My Contributions

I worked collaboratively with four other designers to build this card game in the University of Washington UX of Climate Change Directed Research Group. I played an active role in conducting unconventional research methods, ideating, storyboarding, and creating the prototype.

What is Natureflect?

Natureflect is a card game that reframes the players’ focus from the welfare of humanity to the welfare of the non-human. The game aids humans in evaluating their place in the natural world by connecting human empathy and human characteristics to trees. Hopefully, after playing, people will be inspired to help Forest Health Watch track Western Red Cedars.

Research

Tree-Centered Space

Our research began by contemplating how humans form connections with and care for non-human stakeholders, especially trees.

What We Learned

The proper way to empathize and design for marginalized groups can be utilized in our efforts to better design with trees.

We must reframe the focus from the welfare of humanity to the welfare of the non-human through critical reflection, time-developmental content, and storytelling in order to better the community of life systems.

Western Red Cedar dieback is a way to track forest health.

Interviews

The scholarly reading findings directed the focus of the interviews to be on the themes of care and history. We conducted a total of nine interviews. We spoke with a variety of individuals from tree novices to experts on conservation, the Western Red Cedar, and tribal relations.

“Exploitation before conservation”

Findings from Novices and Experts

Trees exist in endless ecosystems of differing scales and dependencies.

Family and upbringing influences outdoor experiences.

Exploitation comes before conservation.

“Nature is a gift not a commodity.”

Findings from Tribal Community

Indigenous tribes value forming and building relationships with nature.

Time is non-linear. It is experienced and measured uniquely by different organisms and cultures.

Differences in Western and Tribal languages contributes to perception of nature.

The tribal community is often left out of the conversation in regards to the Western Red Cedar even though it has a strong significance in their community.

Our directed research group does not have enough time or resources to build the trusting relationships necessary to properly design with tribal communities.

Care Packages

The interviews led us to focus on how humans perceive and connect with nature. We conducted care packages, a research method from IDEO Method Cards that asks participants to create care packages in response to prompts. Due to the COVID pandemic, we asked participants to build these care packages virtually. We focused on recruiting “Tree Novices”, people who may appreciate nature and enjoy the outdoors but do not have any expert knowledge. We chose this group as they were the target audience for our final design response.

 Participant Responses

“Thank you for helping us humans during every moment of our lives. Despite everything, you stand tall and remind us that the world is so much bigger than us. I wish you could speak so you can tell us about all of your experiences.”

- Response to prompt asking participant to write a eulogy for a tree they care about

Artifacts included in care package responses

We asked participant to create three different care packages. Here are the collective responses with each participant’s care packages color coded.

Findings

Personifying trees helps humans better connect to nature.

Family and childhood reflection can be used to better understand time and history.

Care packages acted as a vessel to shift participants’ relationship with nature.

 Design

Design Principles

Community-oriented

Self-reflective

Trust-building with nature

Environmental stewardship

Storytelling

Design Requirements

Promotes conversation

Encourages contemplation on nature-to-nature and human-to-nature interactions

Explores various scales of ecosystems and time

Mapping Value Scenarios

We mapped value scenarios to find project value tensions.

Technology and ideas to consider in the design

Possible value scenario situations

Identifying indirect and direct stakeholders

Possible Consequences

Values created from consequences

Value Tensions

Tribal communities have been stewards of the land since time immemorial but are not directly involved in this project due to research capacity and tribal reluctance to share stories with others.

Recycled seed paper can potentially bring in invasive species from other areas when planted.

Incorporating tribal values without direct consent and extensive tribal involvement is exploitative.

If cards are meant for onetime use, they will not contribute to long-term reflection.

Potential Designs

A Storytelling card game where card prompts relate to the players’ interactions with nature

A card game meant to be played on a hike that relates nature to large philosophic and abstract human concepts like mortality

A card game that informs players on different causes of tree death

A card game that connects different levels of tree networks to different levels of human networks

A deck of cards with each individual card displaying personified characteristics of a different tree that connect to live footage of that tree

Reflection Card Deck

Justifications

Refocusing on cultivation of care

Finding value in Care Package Method

Context specific experiences (home, nature, alone, with others, etc.)

Inspiration for reflective card deck

Defining the Deck

Deck contains three sub-decks consisting of life, death and after death categories.

Deck contains both prompted action cards and question cards in all three categories.

Deck can be played with two to six people.

Card Wireframes

Included Cards

The three sub-deck titles changed from life, death and after death to sprout, decay and soar.

Each designer came to critique with cards that fit in all three sub-deck categories.

We selected appropriate cards to include in the prototype by voting individually with a pink dot on cards that had the correct tone and context.

Prototype

 
 
 
 

User Takeaways

Humans are not the center of the ecosystem

Trees exist in endless ecosystems of differing scales and dependencies

Non-human beings should be respected and seen as more than resources for human consumption

Reflection

I am proud of my research based design. I made thoughtful decisions about how to incorporate marginalized stakeholders in my design without exploitation. I am also proud of the visual design skills I was able to showcase in the design of Natureflect. I feel that I was able to deliver a product that is both visually striking and engaging to play with as the end user.

If I had I additional time to iterate on this project, I would have liked to further refine the existing cards and create additional cards to complete the decks, rather than having a select few to showcase the purpose of the game.